Designed for solo play or one trusted ally.
Pre-alpha / Unreal Engine 5 / 1–2 player co-op
A co-op MMO for the dangerous part.
Ashvale starts after the shipwreck. Build from torn clothes and poor tools into a survivor who can clear hostile zones, read enemy families, and bring trophies home from bosses that do not forgive sloppy play.
First island loop: shore camp, scavenger camps, tide caves, The Wreckborn Captain.
From Wayward Hearth to late-tier ruins.
Learn patterns, claim trophies, upgrade camp.
Common, rare, epic and legendary gear.
No giant raid calendar
Made for small groups that still want MMO progression.
Zones are readable, not random.
Every region has a first camp, a risky route, a boss gate and a reason to return when your gear finally catches up.
Enemies belong to families.
Scavengers, revenants, beasts and wardens share tells. Learn the family and the next fight becomes fairer, not easier.
Trophies change the way you play.
Boss trophies are not just wall decorations. They unlock camp bonuses, family modifiers and reasons to revisit older zones.
Starting region
Wayward Hearth
A broken coast, half-buried villages and tide caves under a ruined signal tower. This is where new characters learn the rhythm of Ashvale: scout, fight, extract, craft, then risk a deeper route.
Wake on the beach
Find dry wood, cloth scraps and a safe fire before night patrols start moving.
Push inland
Scavenger camps guard crude tools and the first trophy fragments.
Open the boss gate
The Wreckborn Captain waits in the collapsed dockyard after the bell event.
Gear, camp, trophies
Progression that feels physical.
Broken blades, rough hide, salvaged cloth.
Sharper weapons, stronger wards, early set pieces.
Gear with family counters and encounter perks.
Weapons tied to zone stories and trophy chains.
Pre-alpha roadmap
What is being built first.
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Now
Wayward Hearth vertical slice
Playable start zone, first boss, loot rarity pass and basic camp upgrades.
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Next
Second enemy family
More readable combat tells, family-specific trophies and better duo scaling.
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After
Zone two route
A harder region with new materials, elite patrols and the first long trophy chain.
Alpha list
Help test the first island.
Leave an email and the kind of player you are. The first invites should go to people who enjoy boss learning, feedback and rough pre-alpha builds.