Pre-alpha / Unreal Engine 5 / 1–2 player co-op

A co-op MMO for the dangerous part.

Ashvale starts after the shipwreck. Build from torn clothes and poor tools into a survivor who can clear hostile zones, read enemy families, and bring trophies home from bosses that do not forgive sloppy play.

Current focus

First island loop: shore camp, scavenger camps, tide caves, The Wreckborn Captain.

Wayward Hearth — field build 0.1 T1 / level 1–10
Party size 1–2

Designed for solo play or one trusted ally.

Launch route 8 zones

From Wayward Hearth to late-tier ruins.

Core loop Boss hunts

Learn patterns, claim trophies, upgrade camp.

Loot tiers 4 rarities

Common, rare, epic and legendary gear.

No giant raid calendar

Made for small groups that still want MMO progression.

01

Zones are readable, not random.

Every region has a first camp, a risky route, a boss gate and a reason to return when your gear finally catches up.

02

Enemies belong to families.

Scavengers, revenants, beasts and wardens share tells. Learn the family and the next fight becomes fairer, not easier.

03

Trophies change the way you play.

Boss trophies are not just wall decorations. They unlock camp bonuses, family modifiers and reasons to revisit older zones.

Starting region

Wayward Hearth

A broken coast, half-buried villages and tide caves under a ruined signal tower. This is where new characters learn the rhythm of Ashvale: scout, fight, extract, craft, then risk a deeper route.

Wake on the beach

Find dry wood, cloth scraps and a safe fire before night patrols start moving.

Push inland

Scavenger camps guard crude tools and the first trophy fragments.

Open the boss gate

The Wreckborn Captain waits in the collapsed dockyard after the bell event.

Gear, camp, trophies

Progression that feels physical.

Common Found tools

Broken blades, rough hide, salvaged cloth.

Rare Camp craft

Sharper weapons, stronger wards, early set pieces.

Epic Boss drops

Gear with family counters and encounter perks.

Legendary Named relics

Weapons tied to zone stories and trophy chains.

Pre-alpha roadmap

What is being built first.

  1. Now Wayward Hearth vertical slice

    Playable start zone, first boss, loot rarity pass and basic camp upgrades.

  2. Next Second enemy family

    More readable combat tells, family-specific trophies and better duo scaling.

  3. After Zone two route

    A harder region with new materials, elite patrols and the first long trophy chain.

Alpha list

Help test the first island.

Leave an email and the kind of player you are. The first invites should go to people who enjoy boss learning, feedback and rough pre-alpha builds.